A chunk iterator can be used for iterating chunks coordinates of a surface.
The returned type is a ChunkPositionAndArea containing the chunk coordinates and its area.
for chunk in some_surface.get_chunks() do
game.player.print("x: " .. chunk.x .. ", y: " .. chunk.y)
game.player.print("area: " .. serpent.line(chunk.area))
end| operator ()() → ChunkPositionAndArea | Get the next chunk position or nil, and increments the iterator. |
| valid :: boolean [R] | Is this object valid? |
| object_name :: string [R] | The class name of this object. |
| help() → string | All methods and properties that this object supports. |
Get the next chunk position or nil, and increments the iterator.