LuaForce
encapsulates data local to each "force" or "faction" of the game.
Default forces are player, enemy and neutral. Players and mods can create
additional forces (up to 64 total).
get_entity_count(name) → uint | Count entities of given type. |
disable_research() | Disable research for this force. |
enable_research() | Enable research for this force. |
disable_all_prototypes() | Disable all recipes and technologies. |
enable_all_prototypes() | Enables all recipes and technologies. |
reset_recipes() | Load the original version of all recipes from the prototypes. |
enable_all_recipes() | Unlock all recipes. |
enable_all_technologies() | Unlock all technologies. |
research_all_technologies(include_disabled_prototypes) | Research all technologies. |
reset_technologies() | Load the original versions of technologies from prototypes. |
reset() | Reset everything. |
reset_technology_effects() | Reapplies all possible research effects, including unlocked recipes. |
chart(surface, area) | Chart a portion of the map. |
clear_chart(surface) | Erases chart data for this force. |
rechart() | Force a rechart of the whole chart. |
chart_all(surface) | Chart all generated chunks. |
is_chunk_charted(surface, position) → boolean | Has a chunk been charted? |
is_chunk_visible(surface, position) → boolean | Is the given chunk currently charted and visible (not covered by fog of war) on the map. |
cancel_charting(surface) | Cancels pending chart requests for the given surface or all surfaces. |
get_ammo_damage_modifier(ammo) → double | |
set_ammo_damage_modifier(ammo, modifier) | |
get_gun_speed_modifier(ammo) → double | |
set_gun_speed_modifier(ammo, modifier) | |
get_turret_attack_modifier(turret) → double | |
set_turret_attack_modifier(turret, modifier) | |
set_cease_fire(other, cease_fire) | Add other force to this force's cease fire list. |
get_cease_fire(other) → boolean | Is other force in this force's cease fire list? |
set_friend(other, friend) | Add other force to this force's friends list. |
get_friend(other) → boolean | Is other force in this force's friends list. |
is_pathfinder_busy() → boolean | Is pathfinder busy? |
kill_all_units() | Kill all units and flush the pathfinder. |
find_logistic_network_by_position(position, surface) → LuaLogisticNetwork | |
set_spawn_position(position, surface) | |
get_spawn_position(surface) → Position | |
unchart_chunk(position, surface) | |
get_item_launched(item) → uint | Gets the count of a given item launched in rockets. |
set_item_launched(item, count) | Sets the count of a given item launched in rockets. |
print(message, color) | Print text to the chat console of all players on this force. |
get_trains(surface) → array[LuaTrain] | |
add_chart_tag(surface, tag) → LuaCustomChartTag | Adds a custom chart tag to the given surface and returns the new tag or nil if the given position isn't valid for a chart tag. |
find_chart_tags(surface, area) → array[LuaCustomChartTag] | Finds all custom chart tags within the given bounding box on the given surface. |
get_saved_technology_progress(technology) → double | Gets the saved progress for the given technology or nil if there is no saved progress. |
set_saved_technology_progress(technology, progress) | Sets the saved progress for the given technology. |
reset_evolution() | Resets evolution for this force to zero. |
play_sound{path = …, position = …, volume_modifier = …, override_sound_type = …} | Play a sound for every player in this force. |
get_train_stops{name = …, surface = …} → array[LuaEntity] | Gets train stops matching the given filters. |
get_hand_crafting_disabled_for_recipe(recipe) → boolean | Gets if the given recipe is explicitly disabled from being hand crafted. |
set_hand_crafting_disabled_for_recipe(recipe, hand_crafting_disabled) | Sets if the given recipe can be hand-crafted. |
add_research(technology) → boolean | Add this technology to the back of the research queue if the queue is enabled. |
cancel_current_research() | Stop the research currently in progress. |
get_linked_inventory(prototype, link_id) → LuaInventory | Gets the linked inventory for the given prototype and link ID if it exists or nil . |
is_friend(other) → boolean | Is this force a friend? |
is_enemy(other) → boolean | Is this force an enemy? |
name :: string [R] | Name of the force. |
technologies :: LuaCustomTable[string → LuaTechnology] [R] | Technologies owned by this force, indexed by name . |
recipes :: LuaCustomTable[string → LuaRecipe] [R] | Recipes available to this force, indexed by name . |
manual_mining_speed_modifier :: double [RW] | Multiplier of the manual mining speed. |
manual_crafting_speed_modifier :: double [RW] | Multiplier of the manual crafting speed. |
laboratory_speed_modifier :: double [RW] | |
laboratory_productivity_bonus :: double [RW] | |
worker_robots_speed_modifier :: double [RW] | |
worker_robots_battery_modifier :: double [RW] | |
worker_robots_storage_bonus :: double [RW] | |
current_research :: LuaTechnology [R] | The current technology in research, or nil if no research is currently ongoing. |
research_progress :: double [RW] | Progress of current research, as a number in range [0, 1]. |
previous_research :: LuaTechnology [RW] | The previous research if any. |
inserter_stack_size_bonus :: double [RW] | The inserter stack size bonus for non stack inserters |
stack_inserter_capacity_bonus :: uint [RW] | Number of items that can be transferred by stack inserters. |
character_trash_slot_count :: double [RW] | Number of character trash slots. |
maximum_following_robot_count :: uint [RW] | Maximum number of follower robots. |
following_robots_lifetime_modifier :: double [RW] | Additional lifetime for following robots. |
ghost_time_to_live :: uint [RW] | The time, in ticks, before a placed ghost disappears. |
players :: array[LuaPlayer] [R] | Players belonging to this force. |
ai_controllable :: boolean [RW] | Enables some higher-level AI behaviour for this force. |
logistic_networks :: dictionary[string → array[LuaLogisticNetwork]] [R] | List of logistic networks, grouped by surface. |
item_production_statistics :: LuaFlowStatistics [R] | The item production statistics for this force. |
fluid_production_statistics :: LuaFlowStatistics [R] | The fluid production statistics for this force. |
kill_count_statistics :: LuaFlowStatistics [R] | The kill counter statistics for this force. |
entity_build_count_statistics :: LuaFlowStatistics [R] | The entity build statistics for this force (built and mined) |
character_running_speed_modifier :: double [RW] | Modifies the running speed of all characters in this force by the given value as a percentage. |
artillery_range_modifier :: double [RW] | |
character_build_distance_bonus :: uint [RW] | |
character_item_drop_distance_bonus :: uint [RW] | |
character_reach_distance_bonus :: uint [RW] | |
character_resource_reach_distance_bonus :: double [RW] | |
character_item_pickup_distance_bonus :: double [RW] | |
character_loot_pickup_distance_bonus :: double [RW] | |
character_inventory_slots_bonus :: uint [RW] | the number of additional inventory slots the character main inventory has. |
deconstruction_time_to_live :: uint [RW] | The time, in ticks, before a deconstruction order is removed. |
character_health_bonus :: double [RW] | |
max_successful_attempts_per_tick_per_construction_queue :: uint [RW] | |
max_failed_attempts_per_tick_per_construction_queue :: uint [RW] | |
zoom_to_world_enabled :: boolean [RW] | Ability to use zoom-to-world on map. |
zoom_to_world_ghost_building_enabled :: boolean [RW] | Ability to build ghosts through blueprint or direct ghost placement, or "mine" ghosts when using zoom-to-world. |
zoom_to_world_blueprint_enabled :: boolean [RW] | Ability to create new blueprints using empty blueprint item when using zoom-to-world. |
zoom_to_world_deconstruction_planner_enabled :: boolean [RW] | Ability to use deconstruction planner when using zoom-to-world. |
zoom_to_world_selection_tool_enabled :: boolean [RW] | Ability to use custom selection tools when using zoom-to-world. |
character_logistic_requests :: boolean [RW] | true if character requester logistics is enabled. |
rockets_launched :: uint [RW] | The number of rockets launched. |
items_launched :: dictionary[string → uint] [R] | All of the items that have been launched in rockets. |
connected_players :: array[LuaPlayer] [R] | The connected players belonging to this force. |
mining_drill_productivity_bonus :: double [RW] | |
train_braking_force_bonus :: double [RW] | |
evolution_factor :: double [RW] | Evolution factor of this force. |
evolution_factor_by_pollution :: double [RW] | |
evolution_factor_by_time :: double [RW] | |
evolution_factor_by_killing_spawners :: double [RW] | |
friendly_fire :: boolean [RW] | If friendly fire is enabled for this force. |
share_chart :: boolean [RW] | If sharing chart data is enabled for this force. |
research_queue_enabled :: boolean [RW] | Whether the research queue is available for this force. |
index :: uint [R] | Unique ID associated with this force. |
research_queue :: array[TechnologyIdentification] [RW] | The research queue of this force. |
research_enabled :: boolean [R] | Whether research is enabled for this force, see LuaForce::enable_research and LuaForce::disable_research |
valid :: boolean [R] | Is this object valid? |
object_name :: string [R] | The class name of this object. |
help() → string | All methods and properties that this object supports. |
Count entities of given type.
Disable research for this force.
Enable research for this force.
Disable all recipes and technologies. Only recipes and technologies enabled explicitly will be useable from this point.
Enables all recipes and technologies. The opposite of LuaForce::disable_all_prototypes
Load the original version of all recipes from the prototypes.
Unlock all recipes.
Unlock all technologies.
Research all technologies.
false
.Load the original versions of technologies from prototypes. Preserves research state of technologies.
Reset everything. All technologies are set to not researched, all modifiers are set to default values.
Reapplies all possible research effects, including unlocked recipes. Any custom changes are lost. Preserves research state of technologies.
Chart a portion of the map. The chart for the given area is refreshed; it creates chart for any parts of the given area that haven't been charted yet.
game.player.force.chart(game.player.surface, {{x = -1024, y = -1024}, {x = 1024, y = 1024}})
Erases chart data for this force.
Force a rechart of the whole chart.
Chart all generated chunks.
Has a chunk been charted?
Is the given chunk currently charted and visible (not covered by fog of war) on the map.
Cancels pending chart requests for the given surface or all surfaces.
Add other
force to this force's cease fire list.
Forces on the cease fire list won't be targeted for attack.
Add other
force to this force's friends list.
Friends have unrestricted access to buildings and turrets won't fire at them.
Is pathfinder busy? When the pathfinder is busy, it won't accept any more pathfinding requests.
Kill all units and flush the pathfinder.
nil
.
Gets the count of a given item launched in rockets.
Print text to the chat console of all players on this force.
Adds a custom chart tag to the given surface and returns the new tag or nil
if the given position isn't valid for a chart tag.
Finds all custom chart tags within the given bounding box on the given surface.
Gets the saved progress for the given technology or nil
if there is no saved progress.
Sets the saved progress for the given technology. The technology must not be in progress, must not be completed, and the new progress must be < 100%.
Resets evolution for this force to zero.
Play a sound for every player in this force.
Gets train stops matching the given filters.
Add this technology to the back of the research queue if the queue is enabled. Otherwise, set this technology to be researched now.
Stop the research currently in progress. This will remove any dependent technologies from the research queue.
Gets the linked inventory for the given prototype and link ID if it exists or nil
.
Is this force a friend?
This differs from get_friend
in that it is always true for neutral force.
This is equivalent to checking the friend
ForceCondition.
Is this force an enemy?
This differs from get_cease_fire
in that it is always false for neutral force.
This is equivalent to checking the enemy
ForceCondition.
Name of the force.
player
"
game.player.print(game.player.force.name)
Technologies owned by this force, indexed by name
.
game.player.force.technologies["steel-processing"].researched = true
Recipes available to this force, indexed by name
.
game.player.print(game.player.force.recipes["transport-belt"].category)
Multiplier of the manual mining speed. Default value is 0
.
The actual mining speed will be multiplied by 1 + manual_mining_speed_modifier
.
game.player.force.manual_mining_speed_modifier = 1
Multiplier of the manual crafting speed. Default value is 0
.
The actual crafting speed will be multiplied by 1 + manual_crafting_speed_modifier
.
game.player.force.manual_crafting_speed_modifier = 1
The current technology in research, or nil
if no research is currently ongoing.
Progress of current research, as a number in range [0, 1].
The previous research if any.
The inserter stack size bonus for non stack inserters
Number of items that can be transferred by stack inserters. When writing to this value, it must be >= 0 and <= 254.
Number of character trash slots.
Maximum number of follower robots.
Additional lifetime for following robots.
The time, in ticks, before a placed ghost disappears.
Players belonging to this force.
Enables some higher-level AI behaviour for this force. When set to true
, biters belonging to
this force will automatically expand into new territories, build new spawners, and form unit
groups. By default, this value is true
for the enemy force and false
for all others.
false
does not turn off biters' AI. They will still move around and attack
players who come close.
List of logistic networks, grouped by surface.
The item production statistics for this force.
The fluid production statistics for this force.
The kill counter statistics for this force.
The entity build statistics for this force (built and mined)
Modifies the running speed of all characters in this force by the given value as a percentage.
Setting the running modifier to 0.5
makes the character run 50% faster.
The minimum value of -1
reduces the movement speed by 100%, resulting in a speed of 0
.
the number of additional inventory slots the character main inventory has.
The time, in ticks, before a deconstruction order is removed.
Ability to use zoom-to-world on map.
Ability to build ghosts through blueprint or direct ghost placement, or "mine" ghosts when using zoom-to-world.
Ability to create new blueprints using empty blueprint item when using zoom-to-world.
Ability to use deconstruction planner when using zoom-to-world.
Ability to use custom selection tools when using zoom-to-world.
true
if character requester logistics is enabled.
The number of rockets launched.
All of the items that have been launched in rockets.
The connected players belonging to this force.
This is primarily useful when you want to do some action against all online players of this force.
Evolution factor of this force.
If friendly fire is enabled for this force.
Whether the research queue is available for this force.
Unique ID associated with this force.
The research queue of this force. The first technology in the array is the currently active one. Reading this attribute gives an array of LuaTechnology.
To write to this, the entire table must be written. Providing an empty table or nil
will empty the research queue
and cancel the current research. Writing to this when the research queue is disabled will simply set the last
research in the table as the current research.
Whether research is enabled for this force, see LuaForce::enable_research and LuaForce::disable_research