Registry of interfaces between scripts. An interface is simply a dictionary mapping names to functions. A
script or mod can then register an interface with LuaRemote, after that any script can call the
registered functions, provided it knows the interface name and the desired function name. An instance of
LuaRemote is available through the global object named remote
.
remote
.
remote.add_interface("human interactor",
{hello = function() game.player.print("Hi!") end,
bye = function(name) game.player.print("Bye " .. name) end})
-- Some time later, possibly in a different mod...
remote.call("human interactor", "hello")
remote.call("human interactor", "bye", "dear reader")
add_interface(name, functions) | Add a remote interface. |
remove_interface(name) → boolean | Removes an interface with the given name. |
call(interface, function, ...) → Any | Call a function of an interface. |
object_name :: string [R] | This object's name. |
interfaces :: dictionary[string → dictionary[string → boolean]] [R] | List of all registered interfaces. |
Removes an interface with the given name.
False
if the interface didn't exist.This object's name.
List of all registered interfaces. For each interface name, remote.interfaces[name]
is a dictionary
mapping the interface's registered functions to the value true
.
game.player.print(tostring(remote.interfaces["human interactor"]["hello"])) -- prints true
game.player.print(tostring(remote.interfaces["human interactor"]["nonexistent"])) -- prints nil