A single "square" on the map.
| collides_with(layer) → boolean | What type of things can collide with this tile? |
| to_be_deconstructed() → boolean | Is this tile marked for deconstruction? |
| order_deconstruction(force, player) → LuaEntity | Orders deconstruction of this tile by the given force. |
| cancel_deconstruction(force, player) | Cancels deconstruction if it is scheduled, does nothing otherwise. |
| name :: string [R] | Prototype name of this tile. |
| prototype :: LuaTilePrototype [R] | |
| position :: Position [R] | The position this tile references. |
| hidden_tile :: string [R] | The name of the LuaTilePrototype hidden under this tile or nil if there is no hidden tile. |
| surface :: LuaSurface [R] | The surface this tile is on. |
| valid :: boolean [R] | Is this object valid? |
| object_name :: string [R] | The class name of this object. |
| help() → string | All methods and properties that this object supports. |
What type of things can collide with this tile?
game.player.print(tostring(game.player.surface.get_tile(1, 1).collides_with("player-layer")))Is this tile marked for deconstruction?
Orders deconstruction of this tile by the given force.
nil.Cancels deconstruction if it is scheduled, does nothing otherwise.
Prototype name of this tile. E.g. "sand-3" or "grass-2".
The position this tile references.
The surface this tile is on.