LuaItemStack

A reference to an item and count owned by some external entity.

Note: In most instances this is a simple reference as in: it points at a specific slot in an inventory and not the item in the slot.
Note: In the instance this references an item on a LuaTransportLine the reference is only guaranteed to stay valid (and refer to the same item) as long as nothing changes the transport line.
class LuaItemStack - sort
is_blueprint_setup() → boolean Is this blueprint item setup?
get_blueprint_entities() → array[BlueprintEntity] The entities in this blueprint.
set_blueprint_entities(entities) Set new entities to be a part of this blueprint.
add_ammo(amount) Add ammo to this ammo item.
drain_ammo(amount) Remove ammo from this ammo item.
add_durability(amount) Add durability to this tool item.
drain_durability(amount) Remove durability from this tool item.
can_set_stack(stack) → boolean Would a call to LuaItemStack::set_stack succeed?
set_stack(stack) → boolean Set this item stack to another item stack.
transfer_stack(stack) → boolean Transfers the given item stack into this item stack.
export_stack() → string Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string
import_stack(data) → int Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string
swap_stack(stack) → boolean Swaps this item stack with the given item stack if allowed.
clear() Clear this item stack.
get_blueprint_tiles() → array[Tile] A list of the tiles in this blueprint.
set_blueprint_tiles(tiles) Set specific tiles in this blueprint.
get_inventory(inventory) → LuaInventory Access the inner inventory of an item.
build_blueprint{surface = …, force = …, position = …, force_build = …, direction = …, skip_fog_of_war = …, by_player = …, raise_built = …} → array[LuaEntity] Build this blueprint
deconstruct_area{surface = …, force = …, area = …, skip_fog_of_war = …, by_player = …} Deconstruct the given area with this deconstruction item.
cancel_deconstruct_area{surface = …, force = …, area = …, skip_fog_of_war = …, by_player = …} Cancel deconstruct the given area with this deconstruction item.
create_blueprint{surface = …, force = …, area = …, always_include_tiles = …, include_entities = …, include_modules = …, include_station_names = …, include_trains = …, include_fuel = …} → dictionary[uintLuaEntity] Sets up this blueprint using the found blueprintable entities/tiles on the surface.
get_tag(tag_name) → AnyBasic Gets the tag with the given name or returns nil if it doesn't exist.
set_tag(tag_name, tag) → AnyBasic Sets the tag with the given name and value.
remove_tag(tag) → boolean Removes a tag with the given name.
clear_blueprint() Clears this blueprint item.
get_entity_filter(index) → string Gets the entity filter at the given index for this deconstruction item.
set_entity_filter(index, filter) → boolean Sets the entity filter at the given index for this deconstruction item.
get_tile_filter(index) → string Gets the tile filter at the given index for this deconstruction item.
set_tile_filter(index, filter) → boolean Sets the tile filter at the given index for this deconstruction item.
clear_deconstruction_item() Clears all settings/filters on this deconstruction item resetting it to default values.
clear_upgrade_item() Clears all settings/filters on this upgrade item resetting it to default values.
get_mapper(index, type) → UpgradeFilter Gets the filter at the given index for this upgrade item.
set_mapper(index, type, filter) Sets the module filter at the given index for this upgrade item.
get_blueprint_entity_count() → uint Gets the number of entities in this blueprint item.
get_blueprint_entity_tags(index) → Tags Gets the tags for the given blueprint entity index in this blueprint item.
set_blueprint_entity_tags(index, tags) Sets the tags on the given blueprint entity index in this blueprint item.
get_blueprint_entity_tag(index, tag) → AnyBasic Gets the given tag on the given blueprint entity index in this blueprint item.
set_blueprint_entity_tag(index, tag, value) Sets the given tag on the given blueprint entity index in this blueprint item.
create_grid() → LuaEquipmentGrid Creates the equipment grid for this item if it doesn't exist and this is an item-with-entity-data that supports equipment grids.
valid_for_read :: boolean [R] Is this valid for reading?
prototype :: LuaItemPrototype [R] Prototype of the item held in this stack.
name :: string [R] Prototype name of the item held in this stack.
type :: string [R] Type of the item prototype.
count :: uint [RW] Number of items in this stack.
grid :: LuaEquipmentGrid [R] The equipment grid of this item or nil if this item doesn't have a grid.
health :: float [RW] How much health the item has, as a number in range [0, 1].
durability :: double [RW] Durability of the contained item.
ammo :: uint [RW] Number of bullets left in the magazine.
blueprint_icons :: array[BlueprintSignalIcon] [RW] Icons of a blueprint item, blueprint book, deconstruction item or upgrade planner.
blueprint_snap_to_grid :: Position [RW] The snapping grid size in this blueprint item or nil if snapping is not enabled.
blueprint_position_relative_to_grid :: Position [RW] The offset from the absolute grid or nil if absolute snapping is not enabled.
blueprint_absolute_snapping :: boolean [RW] If absolute snapping is enabled on this blueprint item.
label :: string [RW] The current label for this item.
label_color :: Color [RW] The current label color for this item.
allow_manual_label_change :: boolean [RW] If the label for this item can be manually changed.
cost_to_build :: dictionary[stringuint] [R] Raw materials required to build this blueprint.
extends_inventory :: boolean [RW] If this item extends the inventory it resides in (provides its contents for counts, crafting, insertion).
prioritize_insertion_mode :: string [RW] The insertion mode priority this ItemWithInventory uses when items are inserted into an inventory it resides in.
default_icons :: array[BlueprintItemIcon] [R] The default icons for a blueprint item.
tags :: Tags [RW]
custom_description :: LocalisedString [RW] The custom description this item-with-tags.
entity_filters :: array[string] [RW] The entity filters for this deconstruction item.
tile_filters :: array[string] [RW] The tile filters for this deconstruction item.
entity_filter_mode :: defines.deconstruction_item.entity_filter_mode [RW] The blacklist/whitelist entity filter mode for this deconstruction item.
tile_filter_mode :: defines.deconstruction_item.tile_filter_mode [RW] The blacklist/whitelist tile filter mode for this deconstruction item.
tile_selection_mode :: defines.deconstruction_item.tile_selection_mode [RW] The tile selection mode for this deconstruction item.
trees_and_rocks_only :: boolean [RW] If this deconstruction item is set to allow trees and rocks only.
entity_filter_count :: uint [R] The number of entity filters this deconstruction item supports.
tile_filter_count :: uint [R] The number of tile filters this deconstruction item supports.
active_index :: uint [RW] The active blueprint index for this blueprint book.
item_number :: uint [R] The unique identifier for this item if it has one, nil otherwise.
connected_entity :: LuaEntity [RW] If this item is a spidertron remote that has a spidertron bound to it, it returns the connected spider-vehicle entity, nil otherwise.
is_blueprint :: boolean [R] If this is a blueprint item.
is_blueprint_book :: boolean [R] If this is a blueprint book item.
is_module :: boolean [R] If this is a module item.
is_tool :: boolean [R] If this is a tool item.
is_mining_tool :: boolean [R] If this is a mining tool item.
is_armor :: boolean [R] If this is an armor item.
is_repair_tool :: boolean [R] If this is a repair tool item.
is_item_with_label :: boolean [R] If this is an item with label item.
is_item_with_inventory :: boolean [R] If this is an item with inventory item.
is_item_with_entity_data :: boolean [R] If this is an item with entity data item.
is_selection_tool :: boolean [R] If this is a selection tool item.
is_item_with_tags :: boolean [R] If this is an item with tags item.
is_deconstruction_item :: boolean [R] If this is a deconstruction tool item.
is_upgrade_item :: boolean [R] If this is a upgrade item.
valid :: boolean [R] Is this object valid?
object_name :: string [R] The class name of this object.
help() → string All methods and properties that this object supports.
is_blueprint_setup() → boolean

Is this blueprint item setup? I.e. is it a non-empty blueprint?

get_blueprint_entities() → array[BlueprintEntity]

The entities in this blueprint.

Can only be used if this is BlueprintItem
set_blueprint_entities(entities)

Set new entities to be a part of this blueprint.

Parameters
entities :: array[BlueprintEntity]: The new blueprint entities.
Can only be used if this is BlueprintItem
add_ammo(amount)

Add ammo to this ammo item.

Parameters
amount :: float: Amount of ammo to add.
Can only be used if this is AmmoItem
drain_ammo(amount)

Remove ammo from this ammo item.

Parameters
amount :: float: Amount of ammo to remove.
Can only be used if this is AmmoItem
add_durability(amount)

Add durability to this tool item.

Parameters
amount :: double: Amount of durability to add.
Can only be used if this is ToolItem
drain_durability(amount)

Remove durability from this tool item.

Parameters
amount :: double: Amount of durability to remove.
Can only be used if this is ToolItem
can_set_stack(stack) → boolean

Would a call to LuaItemStack::set_stack succeed?

Parameters
stack :: ItemStackIdentification (optional): Stack that would be set, possibly nil.
set_stack(stack) → boolean

Set this item stack to another item stack.

Parameters
stack :: ItemStackIdentification (optional): Item stack to set this one to. Omitting this parameter or passing nil will clear this item stack, as if by calling LuaItemStack::clear.
Return value
Was the stack set successfully?
transfer_stack(stack) → boolean

Transfers the given item stack into this item stack.

Parameters
Return value
True if the full stack was transferred.
export_stack() → string

Export a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) to a string

Return value
The exported string
import_stack(data) → int

Import a supported item (blueprint, blueprint-book, deconstruction-planner, upgrade-planner, item-with-tags) from a string

Parameters
data :: string: The string to import
Return value
0 if the import succeeded with no errors. -1 if the import succeeded with errors. 1 if the import failed.
swap_stack(stack) → boolean

Swaps this item stack with the given item stack if allowed.

Parameters
stack :: LuaItemStack
Return value
if the 2 stacks were swapped successfully.
clear()

Clear this item stack.

get_blueprint_tiles() → array[Tile]

A list of the tiles in this blueprint.

Can only be used if this is BlueprintItem
set_blueprint_tiles(tiles)

Set specific tiles in this blueprint.

Parameters
tiles :: array[Tile]: Tiles to be a part of the blueprint.
Can only be used if this is BlueprintItem
get_inventory(inventory) → LuaInventory

Access the inner inventory of an item.

Parameters
inventory :: defines.inventory: Index of the inventory to access -- currently can only be defines.inventory.item_main.
Return value
or nil if there is no inventory with the given index.
build_blueprint{surface = …, force = …, position = …, force_build = …, direction = …, skip_fog_of_war = …, by_player = …, raise_built = …} → array[LuaEntity]

Build this blueprint

Parameters
Table with the following fields:
Return value
Array of created ghosts
Note: Built entities can be come invalid between the building of the blueprint and the function returning if by_player or raise_built is used and one of those events invalidates the entity.
deconstruct_area{surface = …, force = …, area = …, skip_fog_of_war = …, by_player = …}

Deconstruct the given area with this deconstruction item.

Parameters
Table with the following fields:
cancel_deconstruct_area{surface = …, force = …, area = …, skip_fog_of_war = …, by_player = …}

Cancel deconstruct the given area with this deconstruction item.

Parameters
Table with the following fields:
create_blueprint{surface = …, force = …, area = …, always_include_tiles = …, include_entities = …, include_modules = …, include_station_names = …, include_trains = …, include_fuel = …} → dictionary[uintLuaEntity]

Sets up this blueprint using the found blueprintable entities/tiles on the surface.

Parameters
Table with the following fields:
  • surface :: SurfaceIdentification: Surface to create from
  • force :: ForceIdentification: Force to use for the creation
  • area :: BoundingBox: The bounding box
  • always_include_tiles :: boolean (optional): When true, blueprintable tiles are always included in the blueprint. When false they're only included if no entities exist in the setup area.
  • include_entities :: boolean (optional): When true, entities are included in the blueprint. Defaults to true.
  • include_modules :: boolean (optional): When true, modules are included in the blueprint. Defaults to true.
  • include_station_names :: boolean (optional): When true, station names are included in the blueprint. Defaults to false.
  • include_trains :: boolean (optional): When true, trains are included in the blueprint. Defaults to false.
  • include_fuel :: boolean (optional): When true, train fuel is included in the blueprint, Defaults to true.
Return value
The blueprint entity index to source entity mapping.
get_tag(tag_name) → AnyBasic

Gets the tag with the given name or returns nil if it doesn't exist.

Parameters
tag_name :: string
Can only be used if this is ItemWithTags
set_tag(tag_name, tag) → AnyBasic

Sets the tag with the given name and value.

Parameters
tag_name :: string
tag :: AnyBasic
Can only be used if this is ItemWithTags
remove_tag(tag) → boolean

Removes a tag with the given name.

Parameters
tag :: string
Return value
If the tag existed and was removed.
Can only be used if this is ItemWithTags
clear_blueprint()

Clears this blueprint item.

Can only be used if this is BlueprintItem
get_entity_filter(index) → string

Gets the entity filter at the given index for this deconstruction item.

Parameters
index :: uint
Can only be used if this is DeconstructionItem
set_entity_filter(index, filter) → boolean

Sets the entity filter at the given index for this deconstruction item.

Parameters
index :: uint
filter :: string or LuaEntityPrototype or LuaEntity: Setting to nil erases the filter.
Return value
If the new filter was set (was valid.)
Can only be used if this is DeconstructionItem
get_tile_filter(index) → string

Gets the tile filter at the given index for this deconstruction item.

Parameters
index :: uint
Can only be used if this is DeconstructionItem
set_tile_filter(index, filter) → boolean

Sets the tile filter at the given index for this deconstruction item.

Parameters
index :: uint
filter :: string or LuaTilePrototype or LuaTile: Setting to nil erases the filter.
Return value
If the new filter was set (was valid.)
Can only be used if this is DeconstructionItem
clear_deconstruction_item()

Clears all settings/filters on this deconstruction item resetting it to default values.

Can only be used if this is DeconstructionItem
clear_upgrade_item()

Clears all settings/filters on this upgrade item resetting it to default values.

Can only be used if this is UpgradeItem
get_mapper(index, type) → UpgradeFilter

Gets the filter at the given index for this upgrade item.

Parameters
index :: uint: The index of the mapper to read.
type :: string: 'from' or 'to'.
Can only be used if this is UpgradeItem
set_mapper(index, type, filter)

Sets the module filter at the given index for this upgrade item.

Parameters
index :: uint: The index of the mapper to set.
type :: string: from or to.
filter :: UpgradeFilter: The filter to set or nil
Can only be used if this is UpgradeItem
get_blueprint_entity_count() → uint

Gets the number of entities in this blueprint item.

Can only be used if this is BlueprintItem
get_blueprint_entity_tags(index) → Tags

Gets the tags for the given blueprint entity index in this blueprint item.

Parameters
index :: uint
Can only be used if this is BlueprintItem
set_blueprint_entity_tags(index, tags)

Sets the tags on the given blueprint entity index in this blueprint item.

Parameters
index :: uint: The entity index
tags :: Tags
Can only be used if this is BlueprintItem
get_blueprint_entity_tag(index, tag) → AnyBasic

Gets the given tag on the given blueprint entity index in this blueprint item.

Parameters
index :: uint: The entity index.
tag :: string: The tag to get.
Can only be used if this is BlueprintItem
set_blueprint_entity_tag(index, tag, value)

Sets the given tag on the given blueprint entity index in this blueprint item.

Parameters
index :: uint: The entity index.
tag :: string: The tag to set.
value :: AnyBasic: The tag value to set or nil to clear the tag.
Can only be used if this is BlueprintItem
create_grid() → LuaEquipmentGrid

Creates the equipment grid for this item if it doesn't exist and this is an item-with-entity-data that supports equipment grids.

Can only be used if this is ItemWithEntityData
valid_for_read :: boolean [Read-only]

Is this valid for reading? Differs from the usual valid in that valid will be true even if the item stack is blank but the entity that holds it is still valid.

prototype :: LuaItemPrototype [Read-only]

Prototype of the item held in this stack.

name :: string [Read-only]

Prototype name of the item held in this stack.

type :: string [Read-only]

Type of the item prototype.

count :: uint [Read-Write]

Number of items in this stack.

grid :: LuaEquipmentGrid [Read-only]

The equipment grid of this item or nil if this item doesn't have a grid.

health :: float [Read-Write]

How much health the item has, as a number in range [0, 1].

durability :: double [Read-Write]

Durability of the contained item. Automatically capped at the item's maximum durability.

Note: When used on a non-tool item, the value of this attribute is nil.
ammo :: uint [Read-Write]

Number of bullets left in the magazine.

Can only be used if this is AmmoItem
blueprint_icons :: array[BlueprintSignalIcon] [Read-Write]

Icons of a blueprint item, blueprint book, deconstruction item or upgrade planner. An item that doesn't have icons returns nil on read and throws error on write.

Can only be used if this is BlueprintItem
blueprint_snap_to_grid :: Position [Read-Write]

The snapping grid size in this blueprint item or nil if snapping is not enabled.

Can only be used if this is BlueprintItem
blueprint_position_relative_to_grid :: Position [Read-Write]

The offset from the absolute grid or nil if absolute snapping is not enabled.

Can only be used if this is BlueprintItem
blueprint_absolute_snapping :: boolean [Read-Write]

If absolute snapping is enabled on this blueprint item.

Can only be used if this is BlueprintItem
label :: string [Read-Write]

The current label for this item. Nil when none.

Can only be used if this is ItemWithLabel
label_color :: Color [Read-Write]

The current label color for this item. Nil when none.

Can only be used if this is ItemWithLabel
allow_manual_label_change :: boolean [Read-Write]

If the label for this item can be manually changed. When false the label can only be changed through the API.

Can only be used if this is ItemWithLabel
cost_to_build :: dictionary[stringuint] [Read-only]

Raw materials required to build this blueprint. Result is a dictionary mapping each item prototype name to the required count.

Can only be used if this is BlueprintItem
extends_inventory :: boolean [Read-Write]

If this item extends the inventory it resides in (provides its contents for counts, crafting, insertion). Only callable on items with inventories.

Can only be used if this is ItemWithInventory
prioritize_insertion_mode :: string [Read-Write]

The insertion mode priority this ItemWithInventory uses when items are inserted into an inventory it resides in. Only callable on items with inventories.

Can only be used if this is ItemWithInventory
default_icons :: array[BlueprintItemIcon] [Read-only]

The default icons for a blueprint item.

Can only be used if this is BlueprintItem
tags :: Tags [Read-Write]

Can only be used if this is ItemWithTags
custom_description :: LocalisedString [Read-Write]

The custom description this item-with-tags. This is shown over the normal item description if this is set to a non-empty value.

entity_filters :: array[string] [Read-Write]

The entity filters for this deconstruction item. The attribute is a sparse array with the keys representing the index of the filter. All strings in this array must be entity prototype names that don't have the "not-deconstructable" flag set and are either a cliff or marked as minable.

tile_filters :: array[string] [Read-Write]

The tile filters for this deconstruction item. The attribute is a sparse array with the keys representing the index of the filter. All strings in this array must be tile prototype names.

entity_filter_mode :: defines.deconstruction_item.entity_filter_mode [Read-Write]

The blacklist/whitelist entity filter mode for this deconstruction item.

Can only be used if this is DeconstructionItem
tile_filter_mode :: defines.deconstruction_item.tile_filter_mode [Read-Write]

The blacklist/whitelist tile filter mode for this deconstruction item.

Can only be used if this is DeconstructionItem
tile_selection_mode :: defines.deconstruction_item.tile_selection_mode [Read-Write]

The tile selection mode for this deconstruction item.

Can only be used if this is DeconstructionItem
trees_and_rocks_only :: boolean [Read-Write]

If this deconstruction item is set to allow trees and rocks only.

Can only be used if this is DeconstructionItem
entity_filter_count :: uint [Read-only]

The number of entity filters this deconstruction item supports.

Can only be used if this is DeconstructionItem
tile_filter_count :: uint [Read-only]

The number of tile filters this deconstruction item supports.

Can only be used if this is DeconstructionItem
active_index :: uint [Read-Write]

The active blueprint index for this blueprint book. May be nil.

Can only be used if this is BlueprintBookItem
item_number :: uint [Read-only]

The unique identifier for this item if it has one, nil otherwise. Note that this ID stays the same no matter where the item is moved to.

Only these types of items have unique IDs:
  • "armor"
  • "spidertron-remote"
  • "selection-tool"
  • "copy-paste-tool"
  • "upgrade-item"
  • "deconstruction-item"
  • "blueprint"
  • "blueprint-book"
  • "item-with-entity-data"
  • "item-with-inventory"
  • "item-with-tags"

connected_entity :: LuaEntity [Read-Write]

If this item is a spidertron remote that has a spidertron bound to it, it returns the connected spider-vehicle entity, nil otherwise.

is_blueprint :: boolean [Read-only]

If this is a blueprint item.

is_blueprint_book :: boolean [Read-only]

If this is a blueprint book item.

is_module :: boolean [Read-only]

If this is a module item.

is_tool :: boolean [Read-only]

If this is a tool item.

is_mining_tool :: boolean [Read-only]

If this is a mining tool item.

is_armor :: boolean [Read-only]

If this is an armor item.

is_repair_tool :: boolean [Read-only]

If this is a repair tool item.

is_item_with_label :: boolean [Read-only]

If this is an item with label item.

is_item_with_inventory :: boolean [Read-only]

If this is an item with inventory item.

is_item_with_entity_data :: boolean [Read-only]

If this is an item with entity data item.

is_selection_tool :: boolean [Read-only]

If this is a selection tool item.

is_item_with_tags :: boolean [Read-only]

If this is an item with tags item.

is_deconstruction_item :: boolean [Read-only]

If this is a deconstruction tool item.

is_upgrade_item :: boolean [Read-only]

If this is a upgrade item.